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Queen's Domain Puzzle Solutions

Quick Answer

Queen's Domain has two book puzzles (six library books onto numbered shelves in the Tower of Knowledge, then four god books in the Record of Sin), five trident keys whose gem colors decide the Petrified Garden fountain slots, a lights-out electric puzzle on three Ancient World power towers, a four-tiara flower-matching puzzle above Obmuer Temple, and 33 known Witch's Grimoire codes that grant weapons and items. This page gives the exact solution for each one.

Spoiler warning: every section below gives the full solution, including complete book and code tables. If you would rather work the puzzles out yourself, stop reading here.

Queen's Domain explains almost nothing, and several puzzles gate progression rather than loot: the electric towers hold the castle gate shut, the flesh faces wall off Deimpo Mausoleum, and the trident keys feed Ending 4. The order below follows the progression route, so jump to whichever puzzle has you stuck.

Tower of Knowledge Library Book Puzzle

The main book puzzle places six books on numbered shelves I to VI in the Tower of Knowledge library — the same room where the dying knight Budaen sits caged next to a wall of flesh. Each book goes on the shelf whose category matches its subject. Slot all six and the Rare Artifact Storage opens, a golden door that players report holds the Crushing Lance. Returning every lost book also pops the I'm Not Paying the Late Fee achievement.

Shelf Category Book Where to find it
I Alchemic Recipes The Great Work IV: Rubedo On an altar in the cave below the Cemetery on the starting island. Look for the cave with an Orbewa Egg outside, take the stairs down, and air dash to the altar beside the pedestal holding the Strange Stone Block.
II Fantastical Creatures The History of Dragons A reward from Knowledge Keeper Wourha once you have reported enough bestiary entries to her. If she does not hand it over, catalogue more enemies and come back.
III Construction Techniques Dams and Weirs On the bottom shelf of the bookcase beside the tower teleporter, in the library room itself.
IV Fairy Tales Upim's Fairy Tales In a hidden dark cave on the second (water-covered) island. Chain three air dashes from the right side to the entrance, drop into the pit, and immediately dash onto the ledges near the top. The book sits beside a skeleton and a food pickup.
V Eldritch Horror The Old Ones Beyond Behind a secret wall above the library room entrance. Kill the skeleton inside and the book drops.
VI Queer Romance Koko's Sapphic Adventure A normal pickup in the upper library rooms near Wourha's study.

Books like The Ratty Bug Compendium and The End of Epha are lore items that fit no shelf — you do not need them. The storage room you open also holds Wodaso's Embrace, one of the four god books below.

The Second Book Puzzle: Four God Books in the Record of Sin

If you finished the Tower of Knowledge and are searching for the other book puzzle, it is in the Record of Sin library. Four bookcases each have a god's symbol carved above them and one gap on the shelf. Shelve each god's book under its own symbol; the reward is Daji the Grasping, a spear that steals strength from those it pierces.

Symbol God Book Where to find it
Circles Sipeha Monarch of the Void From Bones of Archivist Inha in the Tower of Knowledge: drop into the basement, take the ramping corridor from the stone statue room, find the sitting skeleton holding a Radiant Fruit, and the secret door is on the wall beside it.
Eight-pointed star Puwema The Green Goddess Deimpo Mausoleum: on the spiral stairs toward Chef Gagi, interact with the walls until a secret door opens, dash to the ledge opposite, and take it from the pedestal near an Occultist Josami Warden.
Cross Wodaso Wodaso's Embrace In Rare Artifact Storage, the room the six-book shelf puzzle opens in the Tower of Knowledge. Easy to walk past.
Three diamonds Jigeki The Rotting God A hidden room in Obmuer Temple near the needle throwing weapons, guarded by Candle Crawlers.

You need the Tower of Knowledge shelf puzzle finished first, because Wodaso's Embrace is locked inside that storage room.

Trident Key Puzzle

There are five trident keys, and you only need two of them to finish Obmuer Temple. The other three are optional until the late game, when all five become mandatory for the Petrified Garden fountain and the skull door beneath it — part of the Ending 4 route.

Key Color Where to find it
Sapphire Trident Key Blue Set into the wall of the first flooded cavern in Obmuer Temple, near where you land.
Emerald Trident Key Green Among the rocks at the top of the staircase past the third Wind Gem in Obmuer Temple. It blends into the stone.
Ruby Trident Key Red The head of the Trident weapon, which breaks off when the Trident reaches weapon level 5. A single bottle of Spirit Oil breaks it on the spot.
Amethyst Trident Key Purple Sold by Umbada for 15 Ancient Coins, but only once you have handed in the Golden Duck Figurine.
Onyx Trident Key Black Reported drop from Lost King Ojjama, the whale boss of the hidden Petrified Garden island.

Keys can be pulled back out of a lock and reused. Sapphire and Emerald open the temple route; any three of Sapphire, Emerald, Ruby and Amethyst open the three-lock Engraved Halberd gate in Obmuer Temple. All five go into the Petrified Garden fountain, covered below.

Electric Puzzle: The Three Power Towers

In the Ancient World, three blue pyramid towers stand near Siraatsu Castle, and the castle gate stays shut until all three are powered down. Each tower has a node network on top: shooting a node with the Shock Rifle toggles it and every node connected to it, and a node powered twice switches off. Light up every node on all three towers to finish.

Things the game does not tell you:

  • You cannot reset a tower. Resting and teleporting do not clear the board, so a wrong sequence has to be worked forward, not undone.
  • Player escyth's method: treat the network as T-shaped groups of four and chains of three, and move the one dark node out of a four-group into a chain, where it is easy to finish.
  • Towers vary from roughly 13 to more than 16 nodes. Start with whichever looks simplest.
  • A console beside each tower lets you pay Ancient Coins to bypass that puzzle. Some players report the gate staying locked after a bypass, so check from outside before assuming a bug: a finished tower has no blue light on it.
  • The small puzzle in the lab where you find the rifle is a practice board and does not count.

Shock Rifle Puzzle

The Shock Rifle (players also call it the Electric Rifle) is the gun-type main weapon tracked by the Ancient Technology achievement, and the tool the electric towers are built around. To get it, find the abandoned research lab in the Ancient World, behind the tilted iron plate off one of the area's side routes — jump across to the crooked plate and the lab is behind it. After a tram-track fight inside, the rifle is yours, along with the practice node puzzle in the same lab.

The Shock Rifle deals Absolute damage and is a prerequisite for the three power towers above. One of the Silver Skulls also sits in the tunnel where you find the rifle.

Ceremonial Stone Tiara Puzzle

Above Obmuer Temple, on the clifftop reached from the third beacon (climb the railing on the right and use the Cestus uppercut as an extra jump, then Wind Dash across), four statues stand around a stone floor. Four Ceremonial Stone Tiaras sit nearby — one hides behind a bush, and one is just above the railing by the third beacon, which is the one players usually miss.

Each statue holds red and white flowers, and each tiara carries three flowers. Copy each statue's pattern onto the tiara you place on it, matching left to right:

Statue (left to right) Tiara flower pattern
First Red, white, white
Second White, red, white
Third White, white, white
Fourth White, red, red

After the fourth tiara is placed, the floor in the middle breaks open. Drop through into Jigeki's Temple, where the large door takes three Jigeki key pieces (Deimpo Mausoleum spider caves, the Rotting Cavern giant fish, and under the bridge in the Ancient World). The boss behind that door drops Jigeki's Lens, one of the four lenses for the Mask of Second Sight.

Petrified Garden Puzzle: The Five-Statue Fountain

The Petrified Garden's central fountain has five key slots on top of it — easy to miss if you only look at ground level. Five creature statues around the island each carry a colored gem, and together they are the legend for which key goes where: put each trident key in the slot of the creature whose gem matches the key's color.

Gem color Creature on the statue Where players spotted it
Amethyst (purple) Ratty Bug Out in the open on the Isle of Neasied
Sapphire (blue) Slime Not pinned down yet
Emerald (green) Bat Deimpo Mausoleum, the big room with red water
Onyx (black) Deer (stag) Not pinned down yet
Ruby (red) Fish-man Obmuer Temple

Hitting the statues does nothing — they are a hint, not a mechanism. Fill all five slots and the garden wakes, which pops the Living Stone achievement. The glowing fish statues around the garden can then be fought: hit each one three or four times and it wakes up (switch weapons if hits do not register) for extra loot and new bestiary entries, which matter for Wourha's research.

The garden also hides two things that feed the late game: the skull door underneath it, where the 69 Strange Silver Etched Skulls are turned in, and the Onyx Trident Key's reported source, the whale boss Lost King Ojjama. You reach the garden by jumping off a warp platform during the teleport animation.

Witch's Grimoire Codes

The Witch's Grimoire is a consumable book hidden in a compartment behind the large tree near the starting beach — walk around the trunk to where it meets the wall and keep pressing E. It starts with three charges, each code spends one, and charges recover over time, on boss kills, and faster once you find the ink in the Record of Sin. Writing any single code unlocks the Witchcraft achievement.

Open your consumables inventory, select the Grimoire, press F as if using a potion, and type a code exactly as written — watch for lookalike characters (B0BARLEY takes a zero, not the letter O). The 33 codes players have found as of November 2026:

Code Reward What you get
B0BARLEY BoBladely Sword; dash-thrust special, radiant blast
BIOGENESIS Witch's Scythe Scythe; damaging dash special, 3 charges
BIRDLAY Bird Flail Flail; slow, strong area slam special
BLINGE Ring of Fire Throwing-slot spell; piercing bouncing fireball
BYRDSEEDE Feathered Hooked Falx Falx; bird special that heals you
CAPUTMORTUM Anima Mundi Blessing Bracelet; blocks one hit, restores itself
CERB Dusty Weapon; slam special inflicts Heavy
DETESTABLEDARLING Detestable Demon's Kanabo Very slow club; attacks heal you
DEVILSPIRE Manroom Cross Poison melee; poison-cloud dash slam
DREAMSPRING Akumu Amulet Amulet; +20% Magic Rate, faster gun charge
DUNGEONCHILL Chill Amulet Amulet; broad stat and resistance boosts
EYEPEA Dream Weaver's Colossal Syringe Syringe; nightmare-needle special
FLYKNIGHT Saurian Wing Slower long-reach halberd; +20% Sticky Res
GEOMETRIZER Virtua Nail-Bat Bat; Absolute damage, polygonal slam
GHOSTAFTER Ghost Spear Spear; wave special, Disease and Heavy
HAGGARDCRONE Hag's Ritual Dagger Short dagger; poison and Disease special
HARKTHEGHOUL Lamp Mace Mace; lights the area, burning flash
HARPO Cudgel of Silence Slow strong club; poison area slam
HEMPIE Radioactive Blade + Hempie's SVT 38 Blade + Absolute-damage rifle
JAYPHOTIC How to Tolerate Jank Challenge item; more damage, stronger healing
LUNAARCANA Lunar Polearm Faster polearm; charged hits heal you
MAGICALMARTINI Scythetini Weapon
PALEABYSS Pebble Hammer Weapon
RATBOYKITCHEN Ratboy's Zhuge Crossbow Crossbow
REBORN Impaled Freak Weapon
REDVOX Voxord Weapon
SAOMATIC Starlight Blade Weapon
SHIBARI Preservation Asanawa + Stagnation Asanawa + Starvation Asanawa Three asanawa items
THEB33WITHKNEES Normal 72 Year Old Blade + B33 Punch + Ratpod Three items
VERHO Thief's Mask Accessory
VINESAUCE Vineshroom Item
YUSUKEYAZAWA Grilled Vegetable Skewer Food
ZERK Zerkhander Weapon

Several of these weapons rank among the strongest in the game — see the best weapons tier list for where the Grimoire rewards land.

Other Puzzles Covered Elsewhere on This Site

A few puzzles already have their own pages and are only listed here: the Crypt dagger switch and four Triangular Slates that open Obmuer Temple, the three Azure Torch beacons and the Gargoyle III/VII riddle, and the Deimpo Mausoleum three-torch gate (two levers, then a thrown stone cube at the middle pillar's third block). Full routes are in the walkthrough and map pages; the flesh faces are covered on the flesh faces page.

Frequently Asked Questions

What is the book order in the Tower of Knowledge?

Shelves I to VI: The Great Work IV: Rubedo, The History of Dragons, Dams and Weirs, Upim's Fairy Tales, The Old Ones Beyond, Koko's Sapphic Adventure. Each book matches one shelf category on the Missing Books notice.

Where do the trident keys go?

Sapphire and Emerald open the Obmuer Temple route, any three keys open the Engraved Halberd gate, and all five go into the Petrified Garden fountain — each key in the slot of the creature whose gem matches the key's color.

Which gargoyles do I light in the Tower of Knowledge?

Gargoyle III and Gargoyle VII on the numbered balcony, using the Azure Torch. Lighting a wrong gargoyle spawns a hostile gargoyle and a swarm of Book Bugs.

Can I skip the Ancient World electric tower puzzles?

Yes. A console next to each tower lets you pay Ancient Coins to bypass it, but the castle gate only opens once all three towers are off, and some players report the gate staying locked after a bypass, so verify from outside.

How many Witch's Grimoire codes are there?

As of November 2026, 33 codes are known. Each spends one of the Grimoire's charges, which recharge over time, on boss kills, and faster after finding the ink in the Record of Sin.

Sources

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